t.FPSChart.RoundFPSBeforeBinning
t.FPSChart.RoundFPSBeforeBinning is a console variable in Unreal Engine 5 (UE5). See what t.FPSChart.RoundFPSBeforeBinning does, its values, and how to use this cvar in the Unreal console below.
Category: Timer · Namespace:
tHelp
Should we round raw FPS values before thresholding them into bins when doing a FPS chart? default: 0
Usage
Unreal console (open with ~)
> t.FPSChart.RoundFPSBeforeBinning 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in t
t.DumpHitches.AllThreadsVart.FPSChart.DoCsvProfileVart.FPSChart.ExcludeIdleTimeVart.FPSChart.InterestingFrameratesVart.FPSChart.MaxFrameDeltaSecsBeforeDiscardingVart.FPSChart.OpenFolderOnDumpVart.HitchDeadTimeWindowVart.HitchFrameTimeThresholdVart.HitchVersusNonHitchRatioVart.IdleWhenNotForegroundVart.MaxFPSVart.OverrideFPSVar