t.FPSChart.OpenFolderOnDump
t.FPSChart.OpenFolderOnDump is a console variable in Unreal Engine 5 (UE5). See what t.FPSChart.OpenFolderOnDump does, its values, and how to use this cvar in the Unreal console below.
Category: Timer · Namespace:
tHelp
Should we explore to the folder that contains the .log / etc... when a dump is finished? This can be disabled for automated testing default: 1
Usage
Unreal console (open with ~)
> t.FPSChart.OpenFolderOnDump 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in t
t.DumpHitches.AllThreadsVart.FPSChart.DoCsvProfileVart.FPSChart.ExcludeIdleTimeVart.FPSChart.InterestingFrameratesVart.FPSChart.MaxFrameDeltaSecsBeforeDiscardingVart.FPSChart.RoundFPSBeforeBinningVart.HitchDeadTimeWindowVart.HitchFrameTimeThresholdVart.HitchVersusNonHitchRatioVart.IdleWhenNotForegroundVart.MaxFPSVart.OverrideFPSVar