au.SourceFadeMin
au.SourceFadeMin is a console command in Unreal Engine 5 (UE5). See what au.SourceFadeMin does and how to run it in the Unreal Engine console below.
Category: Remaining · Namespace:
auDescription
Sets the length (in samples) of minimum fade when a sound source is stopped. Must be divisible by 4 (vectorization requirement). Ignored for some procedural source types. (Default: 512, Min: 4).
Usage
Unreal console (open with ~)
> au.SourceFadeMinRelated in au
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