au.streamcache.BlockOnChunkLoadCompletion
au.streamcache.BlockOnChunkLoadCompletion is a console variable in Unreal Engine 5 (UE5). See what au.streamcache.BlockOnChunkLoadCompletion does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
When set to 1, USoundWaves we will always attempt to synchronously load a chunk after a USoundWave request has finished. 0: Don\'t try to block after a SoundWave has completed loading a chunk, 1: Block after a USoundWave\'s chunk request has completed.
Usage
Unreal console (open with ~)
> au.streamcache.BlockOnChunkLoadCompletion 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.SetAudioChannelCountVarau.SetAudioChannelScaleCountVarau.SoundDistanceOptimizationLengthVarau.SourceFadeMinCmdau.SpamCommandQueueCmdau.SpoofFailedStreamChunkLoadVarau.streamcache.DisableRetainingVarau.streamcache.DispatchToGameThreadOnChunkRequestVarau.streamcache.priming.BypassRetainFromSoundCuesVarau.streamcache.priming.PrimeDelayNodesVarau.streamcache.priming.PrimeRandomNodesVarau.streamcache.SoundWaveDefaultLoadingBehaviorVar