UEConsole Commands
VariableConsole VariableRemaining

au.streamcache.BlockOnChunkLoadCompletion

au.streamcache.BlockOnChunkLoadCompletion is a console variable in Unreal Engine 5 (UE5). See what au.streamcache.BlockOnChunkLoadCompletion does, its values, and how to use this cvar in the Unreal console below.

Category: Remaining · Namespace: au

Help

When set to 1, USoundWaves we will always attempt to synchronously load a chunk after a USoundWave request has finished. 0: Don\'t try to block after a SoundWave has completed loading a chunk, 1: Block after a USoundWave\'s chunk request has completed.

Usage

Unreal console (open with ~)
> au.streamcache.BlockOnChunkLoadCompletion 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

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