UEConsole Commands
VariableConsole VariableRemaining

au.streamcache.DispatchToGameThreadOnChunkRequest

au.streamcache.DispatchToGameThreadOnChunkRequest is a console variable in Unreal Engine 5 (UE5). See what au.streamcache.DispatchToGameThreadOnChunkRequest does, its values, and how to use this cvar in the Unreal console below.

Category: Remaining · Namespace: au

Help

When set to 1, we will always dispatch a callback to the game thread whenever a USoundWave request has finished. This may cause chunks of audio to be evicted by the time we need them. 0: as soon as the chunk is loaded, capture the audio chunk. 1: As soon as the chunk is loaded, dispatch a callback to the gamethread.

Usage

Unreal console (open with ~)
> au.streamcache.DispatchToGameThreadOnChunkRequest 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

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