au.streamcache.DispatchToGameThreadOnChunkRequest
au.streamcache.DispatchToGameThreadOnChunkRequest is a console variable in Unreal Engine 5 (UE5). See what au.streamcache.DispatchToGameThreadOnChunkRequest does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
When set to 1, we will always dispatch a callback to the game thread whenever a USoundWave request has finished. This may cause chunks of audio to be evicted by the time we need them. 0: as soon as the chunk is loaded, capture the audio chunk. 1: As soon as the chunk is loaded, dispatch a callback to the gamethread.
Usage
Unreal console (open with ~)
> au.streamcache.DispatchToGameThreadOnChunkRequest 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.SoundDistanceOptimizationLengthVarau.SourceFadeMinCmdau.SpamCommandQueueCmdau.SpoofFailedStreamChunkLoadVarau.streamcache.BlockOnChunkLoadCompletionVarau.streamcache.DisableRetainingVarau.streamcache.priming.BypassRetainFromSoundCuesVarau.streamcache.priming.PrimeDelayNodesVarau.streamcache.priming.PrimeRandomNodesVarau.streamcache.SoundWaveDefaultLoadingBehaviorVarau.streamcaching.AlwaysLogCacheMissesVarau.streamcaching.BlockForPendingLoadOnCacheOverflowVar