au.streamcache.priming.BypassRetainFromSoundCues
au.streamcache.priming.BypassRetainFromSoundCues is a console variable in Unreal Engine 5 (UE5). See what au.streamcache.priming.BypassRetainFromSoundCues does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
When set to 1, we ignore the loading behavior of sound classes set on a Sound Cue directly.
Usage
Unreal console (open with ~)
> au.streamcache.priming.BypassRetainFromSoundCues 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.SourceFadeMinCmdau.SpamCommandQueueCmdau.SpoofFailedStreamChunkLoadVarau.streamcache.BlockOnChunkLoadCompletionVarau.streamcache.DisableRetainingVarau.streamcache.DispatchToGameThreadOnChunkRequestVarau.streamcache.priming.PrimeDelayNodesVarau.streamcache.priming.PrimeRandomNodesVarau.streamcache.SoundWaveDefaultLoadingBehaviorVarau.streamcaching.AlwaysLogCacheMissesVarau.streamcaching.BlockForPendingLoadOnCacheOverflowVarau.streamcaching.ChunkSlotNumScalarVar