au.streamcache.DisableRetaining
au.streamcache.DisableRetaining is a console variable in Unreal Engine 5 (UE5). See what au.streamcache.DisableRetaining does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
When set to 1, USoundWaves will not retain chunks of their own audio. 0: Don\'t disable retaining, 1: retaining.
Usage
Unreal console (open with ~)
> au.streamcache.DisableRetaining 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.SetAudioChannelScaleCountVarau.SoundDistanceOptimizationLengthVarau.SourceFadeMinCmdau.SpamCommandQueueCmdau.SpoofFailedStreamChunkLoadVarau.streamcache.BlockOnChunkLoadCompletionVarau.streamcache.DispatchToGameThreadOnChunkRequestVarau.streamcache.priming.BypassRetainFromSoundCuesVarau.streamcache.priming.PrimeDelayNodesVarau.streamcache.priming.PrimeRandomNodesVarau.streamcache.SoundWaveDefaultLoadingBehaviorVarau.streamcaching.AlwaysLogCacheMissesVar