au.streamcaching.BlockForPendingLoadOnCacheOverflow
au.streamcaching.BlockForPendingLoadOnCacheOverflow is a console variable in Unreal Engine 5 (UE5). See what au.streamcaching.BlockForPendingLoadOnCacheOverflow does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
This cvar sets the default request priority for audio chunks that are about to play back, but aren\'t in the cache. 0: When we blow the cache we clear any soundwave retainers. 1:When we blow the cache we attempt to cancel a load in flight.
Usage
Unreal console (open with ~)
> au.streamcaching.BlockForPendingLoadOnCacheOverflow 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.streamcache.DispatchToGameThreadOnChunkRequestVarau.streamcache.priming.BypassRetainFromSoundCuesVarau.streamcache.priming.PrimeDelayNodesVarau.streamcache.priming.PrimeRandomNodesVarau.streamcache.SoundWaveDefaultLoadingBehaviorVarau.streamcaching.AlwaysLogCacheMissesVarau.streamcaching.ChunkSlotNumScalarVarau.streamcaching.DebugViewVarau.streamcaching.EnableExhaustiveCacheSearchesVarau.streamcaching.EnableTrimmingRetainedAudioVarau.streamcaching.FlushAudioCacheCmdau.streamcaching.ForceBlockForLoadVar