au.streamcache.priming.PrimeDelayNodes
au.streamcache.priming.PrimeDelayNodes is a console variable in Unreal Engine 5 (UE5). See what au.streamcache.priming.PrimeDelayNodes does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
When set to 1, sounds will be loaded into the cache automatically when a delay node is hit.
Usage
Unreal console (open with ~)
> au.streamcache.priming.PrimeDelayNodes 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.SpamCommandQueueCmdau.SpoofFailedStreamChunkLoadVarau.streamcache.BlockOnChunkLoadCompletionVarau.streamcache.DisableRetainingVarau.streamcache.DispatchToGameThreadOnChunkRequestVarau.streamcache.priming.BypassRetainFromSoundCuesVarau.streamcache.priming.PrimeRandomNodesVarau.streamcache.SoundWaveDefaultLoadingBehaviorVarau.streamcaching.AlwaysLogCacheMissesVarau.streamcaching.BlockForPendingLoadOnCacheOverflowVarau.streamcaching.ChunkSlotNumScalarVarau.streamcaching.DebugViewVar