au.streamcaching.EnableTrimmingRetainedAudio
au.streamcaching.EnableTrimmingRetainedAudio is a console variable in Unreal Engine 5 (UE5). See what au.streamcaching.EnableTrimmingRetainedAudio does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
When set > 0, we will trim retained audio when the stream cache goes over the memory limit. 0: never trims retained audio, >0: will trim retained audio.
Usage
Unreal console (open with ~)
> au.streamcaching.EnableTrimmingRetainedAudio 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.streamcache.SoundWaveDefaultLoadingBehaviorVarau.streamcaching.AlwaysLogCacheMissesVarau.streamcaching.BlockForPendingLoadOnCacheOverflowVarau.streamcaching.ChunkSlotNumScalarVarau.streamcaching.DebugViewVarau.streamcaching.EnableExhaustiveCacheSearchesVarau.streamcaching.FlushAudioCacheCmdau.streamcaching.ForceBlockForLoadVarau.streamcaching.KeepCacheMissBufferOnFlushVarau.streamcaching.MaxCachesToDisplayVarau.streamcaching.MemoryLimitTrimPercentageVarau.streamcaching.MinimumCacheUsageVar