au.streamcaching.AlwaysLogCacheMisses
au.streamcaching.AlwaysLogCacheMisses is a console variable in Unreal Engine 5 (UE5). See what au.streamcaching.AlwaysLogCacheMisses does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
When set to a nonzero value, all cache misses will be added to the audiomemreport. 0: Don\'t log cache misses until au.streamcaching.StartProfiling is called. 1: Always log cache misses.
Usage
Unreal console (open with ~)
> au.streamcaching.AlwaysLogCacheMisses 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.streamcache.DisableRetainingVarau.streamcache.DispatchToGameThreadOnChunkRequestVarau.streamcache.priming.BypassRetainFromSoundCuesVarau.streamcache.priming.PrimeDelayNodesVarau.streamcache.priming.PrimeRandomNodesVarau.streamcache.SoundWaveDefaultLoadingBehaviorVarau.streamcaching.BlockForPendingLoadOnCacheOverflowVarau.streamcaching.ChunkSlotNumScalarVarau.streamcaching.DebugViewVarau.streamcaching.EnableExhaustiveCacheSearchesVarau.streamcaching.EnableTrimmingRetainedAudioVarau.streamcaching.FlushAudioCacheCmd