au.streamcache.SoundWaveDefaultLoadingBehavior
au.streamcache.SoundWaveDefaultLoadingBehavior is a console variable in Unreal Engine 5 (UE5). See what au.streamcache.SoundWaveDefaultLoadingBehavior does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
auHelp
This can be set to define the default behavior when a USoundWave is loaded. 0: Default (load on demand), 1: Retain audio data on load, 2: prime audio data on load, 3: load on demand (No audio data is loaded until a USoundWave is played or primed).
Usage
Unreal console (open with ~)
> au.streamcache.SoundWaveDefaultLoadingBehavior 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in au
au.streamcache.BlockOnChunkLoadCompletionVarau.streamcache.DisableRetainingVarau.streamcache.DispatchToGameThreadOnChunkRequestVarau.streamcache.priming.BypassRetainFromSoundCuesVarau.streamcache.priming.PrimeDelayNodesVarau.streamcache.priming.PrimeRandomNodesVarau.streamcaching.AlwaysLogCacheMissesVarau.streamcaching.BlockForPendingLoadOnCacheOverflowVarau.streamcaching.ChunkSlotNumScalarVarau.streamcaching.DebugViewVarau.streamcaching.EnableExhaustiveCacheSearchesVarau.streamcaching.EnableTrimmingRetainedAudioVar