foliage.MaxTrianglesToRender
foliage.MaxTrianglesToRender is a console variable in Unreal Engine 5 (UE5). See what foliage.MaxTrianglesToRender does, its values, and how to use this cvar in the Unreal console below.
Category: Remaining · Namespace:
foliageHelp
This is an absolute limit on the number of foliage triangles to render in one traversal. This is used to prevent a silly LOD parameter mistake from causing the OS to kill the GPU.
Usage
Unreal console (open with ~)
> foliage.MaxTrianglesToRender 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in foliage
foliage.ForceLODVarfoliage.FreezeCmdfoliage.InstanceRunsVarfoliage.LODDistanceScaleVarfoliage.LogFoliageFrameCmdfoliage.MaxOcclusionQueriesPerComponentVarfoliage.MinimumScreenSizeVarfoliage.MinInstancesPerOcclusionQueryVarfoliage.MinLODVarfoliage.MinOcclusionQueriesPerComponentVarfoliage.MinVertsToSplitNodeVarfoliage.OffGroundThresholdVar