fx.ForceCompileOnLoad
fx.ForceCompileOnLoad is a console variable in Unreal Engine 5 (UE5). See what fx.ForceCompileOnLoad does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
If > 0 emitters will be forced to compile on load.
Usage
Unreal console (open with ~)
> fx.ForceCompileOnLoad 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.EnableNiagaraMeshRenderingVarfx.EnableNiagaraRibbonRenderingVarfx.EnableNiagaraRuntimeCycleCountsVarfx.EnableNiagaraSpriteRenderingVarfx.EnableVerboseNiagaraChangeIdLoggingVarfx.ExecVMScriptsVarfx.ForceFailIfPreviouslyNotSetOnMergeVarfx.ForceMergeOnLoadVarfx.ForceNiagaraCacheDumpVarfx.ForceNiagaraCompileToFailVarfx.ForceNiagaraSpawnAttachedSoloVarfx.ForceNiagaraTranslatorDumpVar