fx.LogCompileStaticVars
fx.LogCompileStaticVars is a console variable in Unreal Engine 5 (UE5). See what fx.LogCompileStaticVars does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
If > 0 all compile id generation dealing with static variables will be logged.
Usage
Unreal console (open with ~)
> fx.LogCompileStaticVars 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.GPUSort.StressTestVarFX.GPUSpawnWarningThresholdVarfx.InvalidateCachedScriptsCmdfx.InvalidateNiagaraPerfBaselinesCmdfx.LastRenderTimeSafetyBiasVarfx.LogCompileIdGenerationVarfx.LogNiagaraSystemChangesVarFX.MaxCPUParticlesPerEmitterVarFX.MaxGPUParticlesSpawnedPerFrameVarfx.MaxNiagaraCPUParticlesPerEmitterVarfx.MaxNiagaraGPUParticlesSpawnPerFrameVarfx.MaxNiagaraNeighborGridCellsVar