FX.MaxGPUParticlesSpawnedPerFrame
FX.MaxGPUParticlesSpawnedPerFrame is a console variable in Unreal Engine 5 (UE5). See what FX.MaxGPUParticlesSpawnedPerFrame does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Maximum number of GPU particles allowed to spawn per-frame per-emitter.
Usage
Unreal console (open with ~)
> FX.MaxGPUParticlesSpawnedPerFrame 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.InvalidateNiagaraPerfBaselinesCmdfx.LastRenderTimeSafetyBiasVarfx.LogCompileIdGenerationVarfx.LogCompileStaticVarsVarfx.LogNiagaraSystemChangesVarFX.MaxCPUParticlesPerEmitterVarfx.MaxNiagaraCPUParticlesPerEmitterVarfx.MaxNiagaraGPUParticlesSpawnPerFrameVarfx.MaxNiagaraNeighborGridCellsVarfx.MaxNiagaraRasterizationGridCellsVarFX.MaxParticleTilePreAllocationVarfx.Niagara.AllowAsyncWorkToEndOfFrameVar