fx.MaxNiagaraNeighborGridCells
fx.MaxNiagaraNeighborGridCells is a console variable in Unreal Engine 5 (UE5). See what fx.MaxNiagaraNeighborGridCells does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
The max number of supported grid cells in Niagara. Overflowing this threshold will cause the sim to warn and fail.
Usage
Unreal console (open with ~)
> fx.MaxNiagaraNeighborGridCells 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.LogCompileStaticVarsVarfx.LogNiagaraSystemChangesVarFX.MaxCPUParticlesPerEmitterVarFX.MaxGPUParticlesSpawnedPerFrameVarfx.MaxNiagaraCPUParticlesPerEmitterVarfx.MaxNiagaraGPUParticlesSpawnPerFrameVarfx.MaxNiagaraRasterizationGridCellsVarFX.MaxParticleTilePreAllocationVarfx.Niagara.AllowAsyncWorkToEndOfFrameVarfx.Niagara.AllowCullProxiesVarfx.Niagara.AllowDeferredResetVarfx.Niagara.AllowEventSpawnCombineVar