fx.MaxNiagaraGPUParticlesSpawnPerFrame
fx.MaxNiagaraGPUParticlesSpawnPerFrame is a console variable in Unreal Engine 5 (UE5). See what fx.MaxNiagaraGPUParticlesSpawnPerFrame does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
The max number of GPU particles we expect to spawn in a single frame.
Usage
Unreal console (open with ~)
> fx.MaxNiagaraGPUParticlesSpawnPerFrame 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.LogCompileIdGenerationVarfx.LogCompileStaticVarsVarfx.LogNiagaraSystemChangesVarFX.MaxCPUParticlesPerEmitterVarFX.MaxGPUParticlesSpawnedPerFrameVarfx.MaxNiagaraCPUParticlesPerEmitterVarfx.MaxNiagaraNeighborGridCellsVarfx.MaxNiagaraRasterizationGridCellsVarFX.MaxParticleTilePreAllocationVarfx.Niagara.AllowAsyncWorkToEndOfFrameVarfx.Niagara.AllowCullProxiesVarfx.Niagara.AllowDeferredResetVar