fx.LogNiagaraSystemChanges
fx.LogNiagaraSystemChanges is a console variable in Unreal Engine 5 (UE5). See what fx.LogNiagaraSystemChanges does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
If > 0 Niagara Systems will be written to a text format when opened and closed in the editor.
Usage
Unreal console (open with ~)
> fx.LogNiagaraSystemChanges 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
FX.GPUSpawnWarningThresholdVarfx.InvalidateCachedScriptsCmdfx.InvalidateNiagaraPerfBaselinesCmdfx.LastRenderTimeSafetyBiasVarfx.LogCompileIdGenerationVarfx.LogCompileStaticVarsVarFX.MaxCPUParticlesPerEmitterVarFX.MaxGPUParticlesSpawnedPerFrameVarfx.MaxNiagaraCPUParticlesPerEmitterVarfx.MaxNiagaraGPUParticlesSpawnPerFrameVarfx.MaxNiagaraNeighborGridCellsVarfx.MaxNiagaraRasterizationGridCellsVar