fx.Niagara.AllowPrimedPools
fx.Niagara.AllowPrimedPools is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.AllowPrimedPools does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Allow Niagara pools to be primed.
Usage
Unreal console (open with ~)
> fx.Niagara.AllowPrimedPools 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
fx.MaxNiagaraRasterizationGridCellsVarFX.MaxParticleTilePreAllocationVarfx.Niagara.AllowAsyncWorkToEndOfFrameVarfx.Niagara.AllowCullProxiesVarfx.Niagara.AllowDeferredResetVarfx.Niagara.AllowEventSpawnCombineVarfx.Niagara.AllowVisibilityCullingForDynamicBoundsVarfx.Niagara.AsyncGpuTrace.GlobalSdfEnabledVarfx.Niagara.AsyncGpuTrace.HWRayTraceEnabledVarfx.Niagara.AsyncTrace.CountsScratchPadBucketSizeVarfx.Niagara.AsyncTrace.ScratchPadBucketSizeVarfx.Niagara.BaselineGenerationDelayVar