FX.MaxParticleTilePreAllocation
FX.MaxParticleTilePreAllocation is a console variable in Unreal Engine 5 (UE5). See what FX.MaxParticleTilePreAllocation does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Maximum tile preallocation for GPU particles.
Usage
Unreal console (open with ~)
> FX.MaxParticleTilePreAllocation 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
FX.MaxCPUParticlesPerEmitterVarFX.MaxGPUParticlesSpawnedPerFrameVarfx.MaxNiagaraCPUParticlesPerEmitterVarfx.MaxNiagaraGPUParticlesSpawnPerFrameVarfx.MaxNiagaraNeighborGridCellsVarfx.MaxNiagaraRasterizationGridCellsVarfx.Niagara.AllowAsyncWorkToEndOfFrameVarfx.Niagara.AllowCullProxiesVarfx.Niagara.AllowDeferredResetVarfx.Niagara.AllowEventSpawnCombineVarfx.Niagara.AllowPrimedPoolsVarfx.Niagara.AllowVisibilityCullingForDynamicBoundsVar