fx.Niagara.AllowVisibilityCullingForDynamicBounds
fx.Niagara.AllowVisibilityCullingForDynamicBounds is a console variable in Unreal Engine 5 (UE5). See what fx.Niagara.AllowVisibilityCullingForDynamicBounds does, its values, and how to use this cvar in the Unreal console below.
Category: Particle FX system · Namespace:
fxHelp
Allow async work to continue until the end of the frame, if false it will complete within the tick group it\'s started in.
Usage
Unreal console (open with ~)
> fx.Niagara.AllowVisibilityCullingForDynamicBounds 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in fx
FX.MaxParticleTilePreAllocationVarfx.Niagara.AllowAsyncWorkToEndOfFrameVarfx.Niagara.AllowCullProxiesVarfx.Niagara.AllowDeferredResetVarfx.Niagara.AllowEventSpawnCombineVarfx.Niagara.AllowPrimedPoolsVarfx.Niagara.AsyncGpuTrace.GlobalSdfEnabledVarfx.Niagara.AsyncGpuTrace.HWRayTraceEnabledVarfx.Niagara.AsyncTrace.CountsScratchPadBucketSizeVarfx.Niagara.AsyncTrace.ScratchPadBucketSizeVarfx.Niagara.BaselineGenerationDelayVarfx.Niagara.Batcher.AddDispatchGroupDrawEventVar