r.Cache.LightingCacheMovableObjectAllocationSize
r.Cache.LightingCacheMovableObjectAllocationSize is a console variable in Unreal Engine 5 (UE5). See what r.Cache.LightingCacheMovableObjectAllocationSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Resolution of the interpolation sample volume used to light a dynamic object. Values of 1 or 2 will result in a single interpolation sample per object which does not provide continuous lighting under movement, so interpolation is done over time. Values of 3 or more support the necessary padding to provide continuous results under movement.
Usage
Unreal console (open with ~)
> r.Cache.LightingCacheMovableObjectAllocationSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.BufferVisualizationOverviewTargetsVarr.BufferVisualizationTargetVarr.Cache.DrawDirectionalShadowingVarr.Cache.DrawInterpolationPointsVarr.Cache.DrawLightingSamplesVarr.Cache.LightingCacheDimensionVarr.Cache.LimitQuerySizeVarr.Cache.QueryNodeLevelVarr.Cache.ReduceSHRingingVarr.Cache.SampleTransitionSpeedVarr.Cache.UpdateEveryFrameVarr.Cache.UpdatePrimsTaskEnabledVar