r.Cache.UpdateEveryFrame
r.Cache.UpdateEveryFrame is a console variable in Unreal Engine 5 (UE5). See what r.Cache.UpdateEveryFrame does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to update indirect lighting cache allocations every frame, even if they would have been cached. 0 is off (default), 1 is on
Usage
Unreal console (open with ~)
> r.Cache.UpdateEveryFrame 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Cache.LightingCacheDimensionVarr.Cache.LightingCacheMovableObjectAllocationSizeVarr.Cache.LimitQuerySizeVarr.Cache.QueryNodeLevelVarr.Cache.ReduceSHRingingVarr.Cache.SampleTransitionSpeedVarr.Cache.UpdatePrimsTaskEnabledVarr.CachedRayTracingInstances.CacheLocalTransformVarr.CachedRayTracingInstances.LazyUpdateVarr.CalcLocalPlayerCachedLODDistanceFactorVarr.CameraCutTranslationThresholdVarr.CapsuleDirectShadowsVar