r.Cache.ReduceSHRinging
r.Cache.ReduceSHRinging is a console variable in Unreal Engine 5 (UE5). See what r.Cache.ReduceSHRinging does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to modify indirect lighting cache SH samples to reduce ringing. 0 is off, 1 is on (default)
Usage
Unreal console (open with ~)
> r.Cache.ReduceSHRinging 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Cache.DrawInterpolationPointsVarr.Cache.DrawLightingSamplesVarr.Cache.LightingCacheDimensionVarr.Cache.LightingCacheMovableObjectAllocationSizeVarr.Cache.LimitQuerySizeVarr.Cache.QueryNodeLevelVarr.Cache.SampleTransitionSpeedVarr.Cache.UpdateEveryFrameVarr.Cache.UpdatePrimsTaskEnabledVarr.CachedRayTracingInstances.CacheLocalTransformVarr.CachedRayTracingInstances.LazyUpdateVarr.CalcLocalPlayerCachedLODDistanceFactorVar