r.D3D12.ExperimentalShaderModels
r.D3D12.ExperimentalShaderModels is a console variable in Unreal Engine 5 (UE5). See what r.D3D12.ExperimentalShaderModels does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Controls whether D3D12 experimental shader models should be allowed. Not available in shipping builds. (default = 0).
Usage
Unreal console (open with ~)
> r.D3D12.ExperimentalShaderModels 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.D3D12.Depth24BitVarr.D3D12.DREDVarr.D3D12.DXR.MinimumDriverVersionAMDVarr.D3D12.DXR.MinimumDriverVersionNVIDIAVarr.D3D12.DXR.MinimumWindowsBuildVersionVarr.D3D12.ExecuteCommandListTaskVarr.D3D12.GPUTimeoutVarr.D3D12.NvAfterMathVarr.D3D12.RayTracing.AllowCompactionVarr.D3D12.RayTracing.AllowSpecializedStateObjectsVarr.D3D12.RayTracing.CacheShaderRecordsVarr.D3D12.RayTracing.DebugForceBuildModeVar