r.D3D12.DXR.MinimumWindowsBuildVersion
r.D3D12.DXR.MinimumWindowsBuildVersion is a console variable in Unreal Engine 5 (UE5). See what r.D3D12.DXR.MinimumWindowsBuildVersion does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Sets the minimum Windows build version required to enable ray tracing.
Usage
Unreal console (open with ~)
> r.D3D12.DXR.MinimumWindowsBuildVersion 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.D3D12.AutoAttachPIXVarr.D3D12.BreadCrumbsVarr.D3D12.Depth24BitVarr.D3D12.DREDVarr.D3D12.DXR.MinimumDriverVersionAMDVarr.D3D12.DXR.MinimumDriverVersionNVIDIAVarr.D3D12.ExecuteCommandListTaskVarr.D3D12.ExperimentalShaderModelsVarr.D3D12.GPUTimeoutVarr.D3D12.NvAfterMathVarr.D3D12.RayTracing.AllowCompactionVarr.D3D12.RayTracing.AllowSpecializedStateObjectsVar