UEConsole Commands
VariableConsole VariableRenderer

r.DistanceFields.BrickAtlasMaxSizeZ

r.DistanceFields.BrickAtlasMaxSizeZ is a console variable in Unreal Engine 5 (UE5). See what r.DistanceFields.BrickAtlasMaxSizeZ does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

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Target for maximum depth of the Mesh Distance Field atlas, in 8^3 bricks. 32 => 128 * 128 * 32 * 8^3 = 256Mb. Actual atlas size can go over since mip2 is always loaded.

Usage

Unreal console (open with ~)
> r.DistanceFields.BrickAtlasMaxSizeZ 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r