r.DistanceFields.BrickAtlasMaxSizeZ
r.DistanceFields.BrickAtlasMaxSizeZ is a console variable in Unreal Engine 5 (UE5). See what r.DistanceFields.BrickAtlasMaxSizeZ does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Target for maximum depth of the Mesh Distance Field atlas, in 8^3 bricks. 32 => 128 * 128 * 32 * 8^3 = 256Mb. Actual atlas size can go over since mip2 is always loaded.
Usage
Unreal console (open with ~)
> r.DistanceFields.BrickAtlasMaxSizeZ 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DisplayInternalsVarr.DistanceFadeMaxTravelVarr.DistanceFieldAOVarr.DistanceFieldAO.TraverseMipsVarr.DistanceFieldsVarr.DistanceFields.BlockAllocatorSizeInBricksVarr.DistanceFields.BrickAtlasSizeXYInBricksVarr.DistanceFields.Debug.ForceNumMipsVarr.DistanceFields.Debug.ResizeAtlasEveryFrameVarr.DistanceFields.DefaultVoxelDensityVarr.DistanceFields.DefragmentIndirectionAtlasVarr.DistanceFields.LogAtlasStatsVar