r.DistanceFields.Debug.ResizeAtlasEveryFrame
r.DistanceFields.Debug.ResizeAtlasEveryFrame is a console variable in Unreal Engine 5 (UE5). See what r.DistanceFields.Debug.ResizeAtlasEveryFrame does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to resize the Distance Field atlas every frame, which is useful for debugging.
Usage
Unreal console (open with ~)
> r.DistanceFields.Debug.ResizeAtlasEveryFrame 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DistanceFieldAO.TraverseMipsVarr.DistanceFieldsVarr.DistanceFields.BlockAllocatorSizeInBricksVarr.DistanceFields.BrickAtlasMaxSizeZVarr.DistanceFields.BrickAtlasSizeXYInBricksVarr.DistanceFields.Debug.ForceNumMipsVarr.DistanceFields.DefaultVoxelDensityVarr.DistanceFields.DefragmentIndirectionAtlasVarr.DistanceFields.LogAtlasStatsVarr.DistanceFields.MaxIndirectionAtlasSizeXYZVarr.DistanceFields.MaxObjectBoundingRadiusVarr.DistanceFields.MaxPerMeshResolutionVar