r.DistanceFields.Debug.ForceNumMips
r.DistanceFields.Debug.ForceNumMips is a console variable in Unreal Engine 5 (UE5). See what r.DistanceFields.Debug.ForceNumMips does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
When set to > 0, overrides the requested number of mips for streaming. 1 = only lowest resolution mip loaded, 3 = all mips loaded. Mips will still be clamped by available space in the atlas.
Usage
Unreal console (open with ~)
> r.DistanceFields.Debug.ForceNumMips 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DistanceFieldAOVarr.DistanceFieldAO.TraverseMipsVarr.DistanceFieldsVarr.DistanceFields.BlockAllocatorSizeInBricksVarr.DistanceFields.BrickAtlasMaxSizeZVarr.DistanceFields.BrickAtlasSizeXYInBricksVarr.DistanceFields.Debug.ResizeAtlasEveryFrameVarr.DistanceFields.DefaultVoxelDensityVarr.DistanceFields.DefragmentIndirectionAtlasVarr.DistanceFields.LogAtlasStatsVarr.DistanceFields.MaxIndirectionAtlasSizeXYZVarr.DistanceFields.MaxObjectBoundingRadiusVar