r.DistanceFields.BrickAtlasSizeXYInBricks
r.DistanceFields.BrickAtlasSizeXYInBricks is a console variable in Unreal Engine 5 (UE5). See what r.DistanceFields.BrickAtlasSizeXYInBricks does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Controls the allocation granularity of the atlas, which grows in Z.
Usage
Unreal console (open with ~)
> r.DistanceFields.BrickAtlasSizeXYInBricks 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.DistanceFadeMaxTravelVarr.DistanceFieldAOVarr.DistanceFieldAO.TraverseMipsVarr.DistanceFieldsVarr.DistanceFields.BlockAllocatorSizeInBricksVarr.DistanceFields.BrickAtlasMaxSizeZVarr.DistanceFields.Debug.ForceNumMipsVarr.DistanceFields.Debug.ResizeAtlasEveryFrameVarr.DistanceFields.DefaultVoxelDensityVarr.DistanceFields.DefragmentIndirectionAtlasVarr.DistanceFields.LogAtlasStatsVarr.DistanceFields.MaxIndirectionAtlasSizeXYZVar