UEConsole Commands
VariableConsole VariableRenderer

r.HZBOcclusion

r.HZBOcclusion is a console variable in Unreal Engine 5 (UE5). See what r.HZBOcclusion does, its values, and how to use this cvar in the Unreal console below.

Category: Renderer · Namespace: r

Help

Defines which occlusion system is used. 0: Hardware occlusion queries 1: Use HZB occlusion system (default, less GPU and CPU cost, more conservative results) 2: Force HZB occlusion system (overrides rendering platform preferences)

Usage

Unreal console (open with ~)
> r.HZBOcclusion 1

Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.

Related in r