r.IncludeNonVirtualTexturedLightmaps
r.IncludeNonVirtualTexturedLightmaps is a console variable in Unreal Engine 5 (UE5). See what r.IncludeNonVirtualTexturedLightmaps does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
If \'r.VirtualTexturedLightmaps\' is enabled, controls whether non-VT lightmaps are generated/saved as well. Including non-VT lightmaps will constrain lightmap atlas size, which removes some of the benefit of VT lightmaps. 0: Not included. 1: Included.
Usage
Unreal console (open with ~)
> r.IncludeNonVirtualTexturedLightmaps 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HLOD.DitherPauseTimeVarr.HLOD.ForceDisableCastDynamicShadowVarr.HLOD.ListUnbuiltCmdr.HLOD.MaximumLevelVarr.HZB.BuildUseComputeVarr.HZBOcclusionVarr.IndirectLightingCacheVarr.InstanceCulling.AllowBatchedBuildRenderingCommandsVarr.InstanceCulling.AllowInstanceOrderPreservationVarr.InstanceCulling.OcclusionCullVarr.InvalidateCachedShadersCmdr.IrisNormalVar