r.HZB.BuildUseCompute
r.HZB.BuildUseCompute is a console variable in Unreal Engine 5 (UE5). See what r.HZB.BuildUseCompute does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Selects whether HZB should be built with compute.
Usage
Unreal console (open with ~)
> r.HZB.BuildUseCompute 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.HLOD.DistanceOverrideVarr.HLOD.DistanceOverrideScaleVarr.HLOD.DitherPauseTimeVarr.HLOD.ForceDisableCastDynamicShadowVarr.HLOD.ListUnbuiltCmdr.HLOD.MaximumLevelVarr.HZBOcclusionVarr.IncludeNonVirtualTexturedLightmapsVarr.IndirectLightingCacheVarr.InstanceCulling.AllowBatchedBuildRenderingCommandsVarr.InstanceCulling.AllowInstanceOrderPreservationVarr.InstanceCulling.OcclusionCullVar