r.Lumen.ScreenProbeGather.RadianceCache.ClipmapDistributionBase
r.Lumen.ScreenProbeGather.RadianceCache.ClipmapDistributionBase is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.RadianceCache.ClipmapDistributionBase does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Base of the Pow() that controls the size of each successive clipmap relative to the first.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.RadianceCache.ClipmapDistributionBase 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.ImportanceSample.ProbeRadianceHistoryVarr.Lumen.ScreenProbeGather.IntegrationTileClassificationVarr.Lumen.ScreenProbeGather.IrradianceFormatVarr.Lumen.ScreenProbeGather.MaxRayIntensityVarr.Lumen.ScreenProbeGather.OctahedralSolidAngleTextureSizeVarr.Lumen.ScreenProbeGather.RadianceCacheVarr.Lumen.ScreenProbeGather.RadianceCache.ClipmapWorldExtentVarr.Lumen.ScreenProbeGather.RadianceCache.GridResolutionVarr.Lumen.ScreenProbeGather.RadianceCache.NumClipmapsVarr.Lumen.ScreenProbeGather.RadianceCache.NumMipmapsVarr.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudgetVarr.Lumen.ScreenProbeGather.RadianceCache.ProbeAtlasResolutionInProbesVar