r.Lumen.ScreenProbeGather.MaxRayIntensity
r.Lumen.ScreenProbeGather.MaxRayIntensity is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.MaxRayIntensity does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Clamps the maximum ray lighting intensity (with PreExposure) to reduce fireflies.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.MaxRayIntensity 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.ImportanceSample.IncomingLightingVarr.Lumen.ScreenProbeGather.ImportanceSample.MinPDFToTraceVarr.Lumen.ScreenProbeGather.ImportanceSample.NumLevelsVarr.Lumen.ScreenProbeGather.ImportanceSample.ProbeRadianceHistoryVarr.Lumen.ScreenProbeGather.IntegrationTileClassificationVarr.Lumen.ScreenProbeGather.IrradianceFormatVarr.Lumen.ScreenProbeGather.OctahedralSolidAngleTextureSizeVarr.Lumen.ScreenProbeGather.RadianceCacheVarr.Lumen.ScreenProbeGather.RadianceCache.ClipmapDistributionBaseVarr.Lumen.ScreenProbeGather.RadianceCache.ClipmapWorldExtentVarr.Lumen.ScreenProbeGather.RadianceCache.GridResolutionVarr.Lumen.ScreenProbeGather.RadianceCache.NumClipmapsVar