r.Lumen.ScreenProbeGather.RadianceCache
r.Lumen.ScreenProbeGather.RadianceCache is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.RadianceCache does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to enable the Persistent world space Radiance Cache
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.RadianceCache 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.ImportanceSample.NumLevelsVarr.Lumen.ScreenProbeGather.ImportanceSample.ProbeRadianceHistoryVarr.Lumen.ScreenProbeGather.IntegrationTileClassificationVarr.Lumen.ScreenProbeGather.IrradianceFormatVarr.Lumen.ScreenProbeGather.MaxRayIntensityVarr.Lumen.ScreenProbeGather.OctahedralSolidAngleTextureSizeVarr.Lumen.ScreenProbeGather.RadianceCache.ClipmapDistributionBaseVarr.Lumen.ScreenProbeGather.RadianceCache.ClipmapWorldExtentVarr.Lumen.ScreenProbeGather.RadianceCache.GridResolutionVarr.Lumen.ScreenProbeGather.RadianceCache.NumClipmapsVarr.Lumen.ScreenProbeGather.RadianceCache.NumMipmapsVarr.Lumen.ScreenProbeGather.RadianceCache.NumProbesToTraceBudgetVar