r.Lumen.ScreenProbeGather.IrradianceFormat
r.Lumen.ScreenProbeGather.IrradianceFormat is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.IrradianceFormat does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Prefilter irradiance format 0 - SH3 slower 1 - Octahedral probe. Faster, but reverts to SH3 when ScreenSpaceBentNormal.ApplyDuringIntegration is enabled
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.IrradianceFormat 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Lumen.ScreenProbeGather.ImportanceSample.HistoryDistanceThresholdVarr.Lumen.ScreenProbeGather.ImportanceSample.IncomingLightingVarr.Lumen.ScreenProbeGather.ImportanceSample.MinPDFToTraceVarr.Lumen.ScreenProbeGather.ImportanceSample.NumLevelsVarr.Lumen.ScreenProbeGather.ImportanceSample.ProbeRadianceHistoryVarr.Lumen.ScreenProbeGather.IntegrationTileClassificationVarr.Lumen.ScreenProbeGather.MaxRayIntensityVarr.Lumen.ScreenProbeGather.OctahedralSolidAngleTextureSizeVarr.Lumen.ScreenProbeGather.RadianceCacheVarr.Lumen.ScreenProbeGather.RadianceCache.ClipmapDistributionBaseVarr.Lumen.ScreenProbeGather.RadianceCache.ClipmapWorldExtentVarr.Lumen.ScreenProbeGather.RadianceCache.GridResolutionVar