r.Lumen.ScreenProbeGather.OctahedralSolidAngleTextureSize
r.Lumen.ScreenProbeGather.OctahedralSolidAngleTextureSize is a console variable in Unreal Engine 5 (UE5). See what r.Lumen.ScreenProbeGather.OctahedralSolidAngleTextureSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Resolution of the lookup texture to compute Octahedral Solid Angle.
Usage
Unreal console (open with ~)
> r.Lumen.ScreenProbeGather.OctahedralSolidAngleTextureSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
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