r.LumenScene.Radiosity.MaxRayIntensity
r.LumenScene.Radiosity.MaxRayIntensity is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.Radiosity.MaxRayIntensity does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Clamps Radiosity trace intensity, relative to current view exposure. Useful for reducing artifacts from small bright emissive sources, but loses energy and adds view dependence.
Usage
Unreal console (open with ~)
> r.LumenScene.Radiosity.MaxRayIntensity 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.Radiosity.HardwareRayTracingVarr.LumenScene.Radiosity.HardwareRayTracing.AvoidSelfIntersectionTraceDistanceVarr.LumenScene.Radiosity.HardwareRayTracing.IndirectVarr.LumenScene.Radiosity.HardwareRayTracing.SlopeSurfaceBiasVarr.LumenScene.Radiosity.HardwareRayTracing.SurfaceBiasVarr.LumenScene.Radiosity.HemisphereProbeResolutionVarr.LumenScene.Radiosity.MinTraceDistanceToSampleSurfaceVarr.LumenScene.Radiosity.ProbeOcclusionVarr.LumenScene.Radiosity.ProbePlaneWeightingVarr.LumenScene.Radiosity.ProbeSpacingVarr.LumenScene.Radiosity.SpatialFilterProbesVarr.LumenScene.Radiosity.SpatialFilterProbes.KernelSizeVar