r.LumenScene.Radiosity.MinTraceDistanceToSampleSurface
r.LumenScene.Radiosity.MinTraceDistanceToSampleSurface is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.Radiosity.MinTraceDistanceToSampleSurface does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Ray hit distance from which we can start sampling surface cache in order to fix radiosity feedback loop where surface cache texel hits itself every frame.
Usage
Unreal console (open with ~)
> r.LumenScene.Radiosity.MinTraceDistanceToSampleSurface 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.Radiosity.HardwareRayTracing.AvoidSelfIntersectionTraceDistanceVarr.LumenScene.Radiosity.HardwareRayTracing.IndirectVarr.LumenScene.Radiosity.HardwareRayTracing.SlopeSurfaceBiasVarr.LumenScene.Radiosity.HardwareRayTracing.SurfaceBiasVarr.LumenScene.Radiosity.HemisphereProbeResolutionVarr.LumenScene.Radiosity.MaxRayIntensityVarr.LumenScene.Radiosity.ProbeOcclusionVarr.LumenScene.Radiosity.ProbePlaneWeightingVarr.LumenScene.Radiosity.ProbeSpacingVarr.LumenScene.Radiosity.SpatialFilterProbesVarr.LumenScene.Radiosity.SpatialFilterProbes.KernelSizeVarr.LumenScene.Radiosity.SpatialFilterProbes.PlaneWeightingDepthScaleVar