r.LumenScene.SurfaceCache.MeshCardsMergedResolutionScale
r.LumenScene.SurfaceCache.MeshCardsMergedResolutionScale is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.SurfaceCache.MeshCardsMergedResolutionScale does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Scale on the resolution calculation for a merged MeshCards. This compensates for the merged box getting a higher resolution assigned due to being closer to the viewer.
Usage
Unreal console (open with ~)
> r.LumenScene.SurfaceCache.MeshCardsMergedResolutionScale 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.SurfaceCache.MeshCardsCullFacesVarr.LumenScene.SurfaceCache.MeshCardsDebugSingleCardVarr.LumenScene.SurfaceCache.MeshCardsMaxLODVarr.LumenScene.SurfaceCache.MeshCardsMergeComponentsVarr.LumenScene.SurfaceCache.MeshCardsMergedCardMinSurfaceAreaVarr.LumenScene.SurfaceCache.MeshCardsMergedMaxWorldSizeVarr.LumenScene.SurfaceCache.MeshCardsMergeInstancesVarr.LumenScene.SurfaceCache.MeshCardsMergeInstancesMaxSurfaceAreaRatioVarr.LumenScene.SurfaceCache.MeshCardsMinSizeVarr.LumenScene.SurfaceCache.NaniteMultiViewCaptureVarr.LumenScene.SurfaceCache.NaniteMultiViewRasterVarr.LumenScene.SurfaceCache.NumFramesToKeepUnusedPagesVar