r.LumenScene.SurfaceCache.MeshCardsMergeInstances
r.LumenScene.SurfaceCache.MeshCardsMergeInstances is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.SurfaceCache.MeshCardsMergeInstances does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to merge all instances of a Instanced Static Mesh Component into a single MeshCards.
Usage
Unreal console (open with ~)
> r.LumenScene.SurfaceCache.MeshCardsMergeInstances 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.SurfaceCache.MeshCardsDebugSingleCardVarr.LumenScene.SurfaceCache.MeshCardsMaxLODVarr.LumenScene.SurfaceCache.MeshCardsMergeComponentsVarr.LumenScene.SurfaceCache.MeshCardsMergedCardMinSurfaceAreaVarr.LumenScene.SurfaceCache.MeshCardsMergedMaxWorldSizeVarr.LumenScene.SurfaceCache.MeshCardsMergedResolutionScaleVarr.LumenScene.SurfaceCache.MeshCardsMergeInstancesMaxSurfaceAreaRatioVarr.LumenScene.SurfaceCache.MeshCardsMinSizeVarr.LumenScene.SurfaceCache.NaniteMultiViewCaptureVarr.LumenScene.SurfaceCache.NaniteMultiViewRasterVarr.LumenScene.SurfaceCache.NumFramesToKeepUnusedPagesVarr.LumenScene.SurfaceCache.RecaptureEveryFrameVar