r.LumenScene.SurfaceCache.MeshCardsMergedMaxWorldSize
r.LumenScene.SurfaceCache.MeshCardsMergedMaxWorldSize is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.SurfaceCache.MeshCardsMergedMaxWorldSize does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Only merged bounds less than this size on any axis are considered, since Lumen Scene streaming relies on object granularity.
Usage
Unreal console (open with ~)
> r.LumenScene.SurfaceCache.MeshCardsMergedMaxWorldSize 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.SurfaceCache.LogUpdatesVarr.LumenScene.SurfaceCache.MeshCardsCullFacesVarr.LumenScene.SurfaceCache.MeshCardsDebugSingleCardVarr.LumenScene.SurfaceCache.MeshCardsMaxLODVarr.LumenScene.SurfaceCache.MeshCardsMergeComponentsVarr.LumenScene.SurfaceCache.MeshCardsMergedCardMinSurfaceAreaVarr.LumenScene.SurfaceCache.MeshCardsMergedResolutionScaleVarr.LumenScene.SurfaceCache.MeshCardsMergeInstancesVarr.LumenScene.SurfaceCache.MeshCardsMergeInstancesMaxSurfaceAreaRatioVarr.LumenScene.SurfaceCache.MeshCardsMinSizeVarr.LumenScene.SurfaceCache.NaniteMultiViewCaptureVarr.LumenScene.SurfaceCache.NaniteMultiViewRasterVar