r.LumenScene.SurfaceCache.MeshCardsMergeInstancesMaxSurfaceAreaRatio
r.LumenScene.SurfaceCache.MeshCardsMergeInstancesMaxSurfaceAreaRatio is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.SurfaceCache.MeshCardsMergeInstancesMaxSurfaceAreaRatio does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Only merge if the (combined box surface area) / (summed instance box surface area) < MaxSurfaceAreaRatio
Usage
Unreal console (open with ~)
> r.LumenScene.SurfaceCache.MeshCardsMergeInstancesMaxSurfaceAreaRatio 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.SurfaceCache.MeshCardsMaxLODVarr.LumenScene.SurfaceCache.MeshCardsMergeComponentsVarr.LumenScene.SurfaceCache.MeshCardsMergedCardMinSurfaceAreaVarr.LumenScene.SurfaceCache.MeshCardsMergedMaxWorldSizeVarr.LumenScene.SurfaceCache.MeshCardsMergedResolutionScaleVarr.LumenScene.SurfaceCache.MeshCardsMergeInstancesVarr.LumenScene.SurfaceCache.MeshCardsMinSizeVarr.LumenScene.SurfaceCache.NaniteMultiViewCaptureVarr.LumenScene.SurfaceCache.NaniteMultiViewRasterVarr.LumenScene.SurfaceCache.NumFramesToKeepUnusedPagesVarr.LumenScene.SurfaceCache.RecaptureEveryFrameVarr.LumenScene.SurfaceCache.ResampleLightingVar