r.LumenScene.SurfaceCache.NaniteMultiViewRaster
r.LumenScene.SurfaceCache.NaniteMultiViewRaster is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.SurfaceCache.NaniteMultiViewRaster does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Toggle multi view Lumen Nanite Card rasterization for debugging.
Usage
Unreal console (open with ~)
> r.LumenScene.SurfaceCache.NaniteMultiViewRaster 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.SurfaceCache.MeshCardsMergedMaxWorldSizeVarr.LumenScene.SurfaceCache.MeshCardsMergedResolutionScaleVarr.LumenScene.SurfaceCache.MeshCardsMergeInstancesVarr.LumenScene.SurfaceCache.MeshCardsMergeInstancesMaxSurfaceAreaRatioVarr.LumenScene.SurfaceCache.MeshCardsMinSizeVarr.LumenScene.SurfaceCache.NaniteMultiViewCaptureVarr.LumenScene.SurfaceCache.NumFramesToKeepUnusedPagesVarr.LumenScene.SurfaceCache.RecaptureEveryFrameVarr.LumenScene.SurfaceCache.ResampleLightingVarr.LumenScene.SurfaceCache.ResetVarr.LumenScene.SurfaceCache.ResetEveryNthFrameVarr.LumenScene.UpdateViewOriginVar