r.LumenScene.SurfaceCache.NumFramesToKeepUnusedPages
r.LumenScene.SurfaceCache.NumFramesToKeepUnusedPages is a console variable in Unreal Engine 5 (UE5). See what r.LumenScene.SurfaceCache.NumFramesToKeepUnusedPages does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
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Num frames to keep unused pages in surface cache.
Usage
Unreal console (open with ~)
> r.LumenScene.SurfaceCache.NumFramesToKeepUnusedPages 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.LumenScene.SurfaceCache.MeshCardsMergedResolutionScaleVarr.LumenScene.SurfaceCache.MeshCardsMergeInstancesVarr.LumenScene.SurfaceCache.MeshCardsMergeInstancesMaxSurfaceAreaRatioVarr.LumenScene.SurfaceCache.MeshCardsMinSizeVarr.LumenScene.SurfaceCache.NaniteMultiViewCaptureVarr.LumenScene.SurfaceCache.NaniteMultiViewRasterVarr.LumenScene.SurfaceCache.RecaptureEveryFrameVarr.LumenScene.SurfaceCache.ResampleLightingVarr.LumenScene.SurfaceCache.ResetVarr.LumenScene.SurfaceCache.ResetEveryNthFrameVarr.LumenScene.UpdateViewOriginVarr.LumenScene.UploadEveryFrameVar