r.Mobile.AmbientOcclusionShaderType
r.Mobile.AmbientOcclusionShaderType is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.AmbientOcclusionShaderType does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: ComputeShader. 1: Seperate ComputeShader. 2: PixelShader.
Usage
Unreal console (open with ~)
> r.Mobile.AmbientOcclusionShaderType 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.AllowMovableDirectionalLightsVarr.Mobile.AllowPerPixelShadingModelsVarr.Mobile.AllowPixelDepthOffsetVarr.Mobile.AmbientOcclusionVarr.Mobile.AmbientOcclusionDepthBoundsTestVarr.Mobile.AmbientOcclusionQualityVarr.Mobile.AmbientOcclusionTechniqueVarr.Mobile.AntiAliasingVarr.Mobile.CompressLandscapeWeightMapsVarr.Mobile.CustomDepthDownSampleVarr.Mobile.CustomDepthForTranslucencyVarr.Mobile.DisableVertexFogVar