r.Mobile.CustomDepthForTranslucency
r.Mobile.CustomDepthForTranslucency is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.CustomDepthForTranslucency does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
Whether to render custom depth/stencil if any tranclucency in the scene uses it. 0 = Off 1 = On [default]
Usage
Unreal console (open with ~)
> r.Mobile.CustomDepthForTranslucency 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.AmbientOcclusionQualityVarr.Mobile.AmbientOcclusionShaderTypeVarr.Mobile.AmbientOcclusionTechniqueVarr.Mobile.AntiAliasingVarr.Mobile.CompressLandscapeWeightMapsVarr.Mobile.CustomDepthDownSampleVarr.Mobile.DisableVertexFogVarr.Mobile.EarlyZPassVarr.Mobile.EarlyZPassOnlyMaterialMaskingVarr.Mobile.EnableClothVarr.Mobile.EnableMovableLightCSMShaderCullingVarr.Mobile.EnableMovableSpotlightsVar