r.Mobile.EnableNoPrecomputedLightingCSMShader
r.Mobile.EnableNoPrecomputedLightingCSMShader is a console variable in Unreal Engine 5 (UE5). See what r.Mobile.EnableNoPrecomputedLightingCSMShader does, its values, and how to use this cvar in the Unreal console below.
Category: Renderer · Namespace:
rHelp
0: CSM shaders for scenes without any precomputed lighting are not generated unless r.AllowStaticLighting is 0. (default) 1: CSM shaders for scenes without any precomputed lighting are always generated.
Usage
Unreal console (open with ~)
> r.Mobile.EnableNoPrecomputedLightingCSMShader 1Console variables take a value. Replace 1 with the setting you need. Run it with no value to print the current one.
Related in r
r.Mobile.EarlyZPassVarr.Mobile.EarlyZPassOnlyMaterialMaskingVarr.Mobile.EnableClothVarr.Mobile.EnableMovableLightCSMShaderCullingVarr.Mobile.EnableMovableSpotlightsVarr.Mobile.EnableMovableSpotlightsShadowVarr.Mobile.EnableOcclusionExtraFrameVarr.Mobile.EnableStaticAndCSMShadowReceiversVarr.Mobile.EyeAdaptationVarr.Mobile.FloatPrecisionModeVarr.Mobile.ForceDepthResolveVarr.Mobile.ForceRHISwitchVerticalAxisVar